May 10, 2010
I love to eat. That’s why I like doing restaurants. But I also appreciate the fact that restaurants are not pressured environments. Unlike stores or showrooms, where the idea is to display merchandise and encourage people to poke around, restaurants are first and foremost poetic places. As a designer, once you’ve dealt with the logistics of food service, your main concern is to allow customers to enjoy themselves.

Noé Duchaufour-Lawrance
Interior and Product Designer
Source: The Allure of Leisure
Labels: Pleasure
May 9, 2010
People respond to software that doesn’t feel like software. The more analogue your software feels—the more depth and character, the more buttons feel like buttons and the click of a mouse gives a near-tactile response—the more immersive the experience. Let users forget that they’re dealing with code based on servers spread across continents and think only of the tool, the media, at hand. Build human software.

Luke Groesbeck
Co-Founder of JobAlchemist
Source: Build human software
Labels: Experience
May 7, 2010
“What kind of content you create is important but the focus of your content says a lot about what’s important to you.
As companies start to launch Facebook pages and Twitter accounts, it’s important to remember the value of content and the effort you put into it. Your content shows how much effort you put into it. Not effort as in cost or even quality but effort as in how much you personalized it for your audience.
The effort you put into the content shows how well you understand and appreciate your audience.
Your content shows whats important to you. What are you talking about? Yourself or your customer?
Are you producing the content you want or the content your customers want?”
Source: Content Hierarchy & The Importance Of Effort by Tac Anderson
Labels: Content
May 5, 2010
“We improvise daily. Every time we come across a baffling product or service, we start the process. Without understanding intended use, we cope our way through it (often with pride), not cracking open the user manual the technical writer crafted so carefully, choosing instead to invent our way through the experience. These improvisations, at times, lead to the accidental new uses of products, just as improvisation on the creation side leads to the intentional development of products.
Improvisation has interesting implications for us going forward when we look at ourselves not as creators, but as consumers. While a tweet, …
Continue Reading
Source: From Davis to David: Lessons from Improvisation
Via: svaixd
Labels: Improvisation
May 2, 2010
The A.V. Club: “There are a lot of little details in your comics that aren’t necessarily meant to be noticed the first or even second time through.”
Daniel Clowes: “I just try to make it for myself, try to give it some kind of unity throughout. That often involves tiny details. I’m never sure what’s going to be obvious or what nobody will ever notice. I put stuff in my comics that I thought was blatantly obvious, and nobody noticed. And things that I think are buried in the background, everybody gets it. So I try to be consistently aware of every part of the frame.”
Source: Interview with Daniel Clowes by The A.V. Club
Labels: Creation